Assassin’s Creed Nexus VR
Awards
Best AV/VR Game at 16th Unity Awards
Technical Designer Cinematics Team
Collaborate with Narrative to design and implement interactive cinematics and in-game encounters
Hand place in time animations with Unity Timeline and kick-off custom nodes (made by me or engineering) and scripts for interactive VR cinematics.
Using Unity visual scripting editor, create gameplay logic for in-game encounters.
Work with Engineers to create tools to improve efficiency of development with Unity timeline and visual scripting tools.
Custom features to for player interactions in cinematics and encounters (e.g. detecting player interactions with objects, NPCs, and the scene).
Prototype interactive encounters and provide technical support for cross functional teams.
Create Unity gyms for the team to test and play with new features or encounters.
Give playtest feedback to yield measurable improvements that maintains design direction.